Marty043
Most Web3 games don’t fail because the product is bad. They fail because distribution is treated like something to figure out later.
What stands out to me about @SIXR_cricket is that it starts from the opposite end.
Instead of competing for attention inside already crowded crypto gaming circles, SIXR is built around a sport that already owns attention at a global scale.
Cricket isn’t emerging or niche. It sits just behind football worldwide, with billions of fans who follow matches daily, argue outcomes, track stats, and stay engaged all year long.
Yet in Web3, that audience has largely been
What stands out to me about @SIXR_cricket is that it starts from the opposite end.
Instead of competing for attention inside already crowded crypto gaming circles, SIXR is built around a sport that already owns attention at a global scale.
Cricket isn’t emerging or niche. It sits just behind football worldwide, with billions of fans who follow matches daily, argue outcomes, track stats, and stay engaged all year long.
Yet in Web3, that audience has largely been