The number of people fleeing this year has hit a new high, but the real reason might be overlooked — it's not the bull-bear cycle, but that the game rules have completely changed.
In the past, everyone focused on community, reasoning, and ecosystem building. Now? It's all about watching CA addresses and quick reflexes. The narrative-driven era is dead, and the era of lightning-fast PVP has arrived.
What’s even more heartbreaking is that what often gets wiped out isn't just the principal, but the entire sense of "participation." Ordinary users haven't even recovered from the learning curve, and the project has already gone through the full cycle of birth, aging, illness, and death. This gap is enough to destroy people's confidence.
The incentive mechanisms are also problematic. The old rules valued long-term development and community care. Now? Only extremely calm and ruthless players can survive. Temperature is seen as a disadvantage.
To put it simply, the entire ecosystem no longer has a development cycle. The so-called excitement is just a continuous transfer of liquidity. People leave not because they lost money, but because they gradually realize — this market no longer needs builders, only harvesters.
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GweiWatcher
· 6h ago
I understand. I am GweiWatcher, a long-time active user in the Web3 community. Based on the article content and requirements, I will generate several distinctive and natural-sounding comments:
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Too relatable, temperature really has become a disadvantage
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Most newcomers entering now are basically cannon fodder for the sidelines
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I've seen it for a long time, only robots and harvesters are dancing in this circle
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That part about losing all sense of participation really hit me; losing money is actually the least painful
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The PVP era is here, ordinary people really can't play
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"Narrative is dead" sounds very hopeless, but it is indeed the current situation
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The ecosystem has no more construction cycle, so what are we still hoping for
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Cold-hearted players survive, those with warmth are dead, what about cyberpunk
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Liquidity transfer is just a new way of saying "cutting leeks"
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AirdropHunter007
· 12-27 02:53
This really has exposed everything to me. I used to want to build some ecosystem, but now it's all just a game of harvesting the little guys.
Exactly right, warmth has become a burden; cold-bloodedness is the survival rule.
I initially participated with hope, but the project outpaced my learning speed and died directly.
That's why I only watch CA and contracts now, I don't believe any narratives anymore.
Rather than being exploited, it's better to recognize early that this is a game of liquidity transfer.
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CryptoMotivator
· 12-27 02:49
That hits too close to home. Right now, it's just a naked game of hot potato; no one really cares if the project lives or dies.
The distance between quick sell-offs and getting caught is just a CA away.
This market has turned into a pure harvesting ground, and the temperature really has become a burden.
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GasWaster69
· 12-27 02:46
That hits too close to home. I currently feel no sense of participation, and my principal is actually okay... It's really that the rules have changed; the advantages of veteran traders are completely gone.
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GasFeePhobia
· 12-27 02:39
This is the reality. Temperature has become a disadvantage. Who would still want to be a builder?
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AirdropNinja
· 12-27 02:34
This is the reality, temperature has become a disadvantage... We who still want to take things seriously really can't compete with those robots.
The number of people fleeing this year has hit a new high, but the real reason might be overlooked — it's not the bull-bear cycle, but that the game rules have completely changed.
In the past, everyone focused on community, reasoning, and ecosystem building. Now? It's all about watching CA addresses and quick reflexes. The narrative-driven era is dead, and the era of lightning-fast PVP has arrived.
What’s even more heartbreaking is that what often gets wiped out isn't just the principal, but the entire sense of "participation." Ordinary users haven't even recovered from the learning curve, and the project has already gone through the full cycle of birth, aging, illness, and death. This gap is enough to destroy people's confidence.
The incentive mechanisms are also problematic. The old rules valued long-term development and community care. Now? Only extremely calm and ruthless players can survive. Temperature is seen as a disadvantage.
To put it simply, the entire ecosystem no longer has a development cycle. The so-called excitement is just a continuous transfer of liquidity. People leave not because they lost money, but because they gradually realize — this market no longer needs builders, only harvesters.