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What is The Banana Game? Price prediction for PEEL Token in 2025
In the world of encryption, simplicity often contains great power. The Banana Game, a Telegram-based "Tap2Earn" game, has quickly become popular since its launch. Within just 72 hours of going live, the number of users exceeded 1 million, and the number of subscription users in its official Telegram channel quickly surpassed 400,000.
Players collect bananas and banana peels (PEELs) points by clicking on the screen, and redeem them for USDT or look forward to future token airdrops. As the game's popularity rises, and with the expectation that the reward token PEEL may be launched, many players and investors have begun to pay attention to the potential value of the PEEL token.
###01 Origin of the Game and Explosive Growth
The core gameplay of The Banana Game is "Tap2Earn", which means earning encryption currency or other digital assets through simple clicks or completing specific tasks. This model was first proposed by NotCoin at the beginning of this year, and the Banana Game has added more fun elements to it.
Gamers can collect, click, and trade bananas to earn PEEL and USDT rewards. The key to its success lies in the combination of easy-to-learn gameplay and tangible economic incentives, instantly attracting a large number of users.
Within a very short time after its launch, its official X account gained over 100,000 followers, and the subscription users of the official Telegram channel exceeded 400,000. This explosive growth has also brought significant attention to the future prospects of its PEEL token.
###02 Core Gameplay and Mechanics of Banana Game
####Banana Collection and Value System
In The Banana Game, players can randomly harvest a banana every day. These bananas are divided into three levels based on rarity: Unripe (common), Fully Ripe (rare), and Overripe (super rare).
Each type of banana can generate PEELs, which are the in-game reward tokens. The higher the rarity, the higher the value of the banana, allowing for more PEELs to be earned and the ability to sell at a higher price through the trading system.
The most valuable bananas—Matrixnana—can be worth up to 500 USDT, while bananas of slightly lower quality are also worth a few USDT. These bananas can be sold directly in the in-game backpack, and the earnings can be deposited into the bound wallet by clicking the withdrawal button.
####PEELs points acquisition method
Players collect PEELs points by clicking on bananas, which are considered as proof for future airdrops. The main ways to obtain PEELs include:
####social tasks and reward mechanisms
In addition to collecting and clicking on bananas, players can also earn extra banana rewards by completing various social tasks and participating in missions. These tasks include binding CARV ID, following and retweeting content on social platform X, etc.
Inviting friends to join the game can also earn extra banana rewards, which not only encourages players to expand their social circle but also gives the game certain SocialFi attributes.
###03 Project Background and Technical Support
The Banana Game is the first game supported by CARV in the TON ecosystem. CARV is a modular data layer designed for AI and Web3 gaming, playing a significant role in the fields of gaming and artificial intelligence.
CARV's flagship product CARV Play is a cross-platform game certification system that has provided enhanced gaming experiences for 2.5 million registered players, with an average of over 500,000 daily active users, and supports over 780 Web2 and Web3 games and ecosystems.
With the platform's strong integration capabilities, CARV has secured $50 million in financing from top funds and ecosystems, with investors including Vertex Ventures from Temasek, ConsenSys (the developer of Metamask), IOSG Ventures, Animoca Brands, and HashKey Capital.
Such a strong background provides solid technical support and resource assurance for The Banana Game, and is also an important reason for its ability to generate significant influence in a short period of time.
###04 PEEL Token Economic Model and Price Prediction
####token economics design considerations
As of September 22, 2025, the PEEL token has not officially launched for trading, so there is no specific real-time price data. Its future value will largely depend on the design of the token economic model.
To replicate the success of NotCoin, the design of the token economy is crucial. The NotCoin project team only retains 5% of the tokens, while the remaining 78% is airdropped to all game users, with no allocation reserved for venture capital. This generous distribution has earned widespread praise from the community.
For banana games, if the platform and the project party hold too high a proportion of tokens, players may worry about the risk of a price crash; conversely, if the holding amount is too low, it may not meet the expectations of investors. Designing a token distribution plan that satisfies both parties has become a key challenge.
####price prediction influencing factors
####Potential Value Assessment
Although it is difficult to provide a specific price prediction, we can refer to the performance of similar projects: NotCoin reached a peak market value of 3 billion dollars, while Hamster Kombat also had over 300 million users.
If the Banana game can maintain its user growth momentum and design a reasonable token economic model, the PEEL token may perform well. However, it is important to note that the cryptocurrency market is highly volatile, and investments should be made with caution.
###05 Opportunities and Challenges
####development opportunities
The development of the Banana game faces multiple opportunities. It retains the core of the Tap2Earn narrative, with rewards that are open and transparent, allowing players to earn rewards through simple clicks, thus enhancing their sense of trust and engagement.
At the same time, the game is officially supported by CARV, with strong dissemination capabilities, able to achieve rapid growth by leveraging CARV's resources and user base.
In addition, the support of the TON ecosystem and its large user base provide significant development space for the game. The game content is simple and not complicated, with a low entry threshold, a user interface that can be experienced quickly, and easy operation on Telegram, which makes it suitable for large-scale popularization.
####is facing challenges
However, the Banana game also faces many challenges. There are numerous imitators of the Tap2Earn model, and market competition is becoming increasingly fierce. How to maintain a differentiated advantage is the key issue.
Tokenomics design is also a major challenge, requiring a balance between the interests of the project team and players. Moreover, maintaining players' long-term interest rather than just short-term profit enthusiasm is a problem that all GameFi projects need to solve.
Changes in the regulatory environment may also impact the value of games and tokens, which is a risk factor that cannot be ignored.
###06 How to Start Playing the Banana Game
For users who want to start playing the Banana game, you can follow these steps:
An important strategy in the game is multi-account operation, where the main account can invite sub-accounts to concentrate resources on the main account. It is important to pay attention to IP isolation when opening multiple accounts to avoid being flagged by the system as a witch attack.
###Future Outlook
In the coming weeks, the economic model details of the PEEL token and its listing plans on exchanges (such as Gate) will become the focus of market attention. Its performance is worth continuous observation.
With the strong support of CARV behind the game, coupled with the vigorous development of the TON ecosystem, the future performance of The Banana Game and its PEEL token is worth the attention of every GameFi enthusiast.