Take-Two Interactive's trading volume on March 4th was $532 million, ranking 224th among U.S. stocks that day.

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On March 4, 2026, Take-Two Interactive (TTWO), an interactive home entertainment company, had a trading value of $532 million, ranking 224th among U.S. stocks on the same day. Its trading value increased by 3.72% from the previous day, and the trading volume for the day was 2.4698 million.

Take-Two Interactive (TTWO) fell 0.59% on March 4, 2026, to $215.77. The stock has gained 4.08% over the past five trading days, the whole month of March is up 2.03%, year-to-date is down 15.72%, and over the past 52 weeks it is up 3.46%.

*If the company has been listed for less than 52 weeks, the 52-week gain/loss rate refers to the change since listing (the same applies to cases where the listing period is less than 1 month or less than 5 trading days)

Take-Two Interactive (TTWO) Trading Value/$ Trading Value Change vs. Yesterday Trading Volume
March 4, 2026 $532 million 3.72% 2.4698 million
March 3, 2026 $513 million 21.94% 2.3672 million
March 2, 2026 $420 million -11.13% 1.9668 million
February 27, 2026 $473 million -1.20% 2.2349 million
February 26, 2026 $479 million -4.26% 2.2313 million

On February 4, 2026, Take-Two Interactive released its fiscal 2026 third-quarter report (cumulative). Revenue from April 1, 2025 to December 31, 2025 was $4.977 billion, up 22.85% year over year, with a net loss of $239 million, narrowing by 68.29% year over year.

On March 4, 2026, Wells Fargo maintained its “Overweight” rating on Take-Two Interactive, with a price target of $295.

Take-Two Interactive Software, Inc. was founded in 1993 in Delaware. The company is a leading developer, publisher, and marketer of interactive entertainment for consumers worldwide. The company develops and publishes products through its two wholly owned brands, Rockstar Games and 2K. The company’s products are designed for console systems, handheld gaming systems, and personal computers, including smartphones and tablets, and are delivered through physical retail, digital downloads, online platforms, and cloud streaming services.

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