New Version, Worth Being Seen! #GateAPPRefreshExperience
🎁 Gate APP has been updated to the latest version v8.0.5. Share your authentic experience on Gate Square for a chance to win Gate-exclusive Christmas gift boxes and position experience vouchers.
How to Participate:
1. Download and update the Gate APP to version v8.0.5
2. Publish a post on Gate Square and include the hashtag: #GateAPPRefreshExperience
3. Share your real experience with the new version, such as:
Key new features and optimizations
App smoothness and UI/UX changes
Improvements in trading or market data experience
Your fa
Most Web3 games don’t fail because the product is bad. They fail because distribution is treated like something to figure out later.
What stands out to me about @SIXR_cricket is that it starts from the opposite end.
Instead of competing for attention inside already crowded crypto gaming circles, SIXR is built around a sport that already owns attention at a global scale.
Cricket isn’t emerging or niche. It sits just behind football worldwide, with billions of fans who follow matches daily, argue outcomes, track stats, and stay engaged all year long.
Yet in Web3, that audience has largely been left untouched.
That gap isn’t about demand. It’s about distribution being misunderstood.
Cricket’s biggest markets are mobile-first and socially driven. Fans don’t want complex installs, long tutorials, or heavy Web3 mechanics.
They care about moments, outcomes, rivalries, and participating around live events. That’s why many traditional gaming models struggle here.
They assume long play sessions and gamer-first behavior that simply doesn’t exist at scale in cricket culture.
SIXR’s structure fits how cricket fans already behave.
Participation over grinding.
Events over endless sessions.
Competition tied to matches, not months-long seasons.
That alignment matters more than flashy features. When a product fits existing habits, distribution doesn’t need to be forced. It grows naturally.
The upside is also very different from most Web3 games. SIXR doesn’t need to win over all of crypto to matter.
Even a small slice of a multi-billion fan base is enough to reach real scale. Very few projects in Web3 ever get access to that kind of starting point. Cricket has always had attention.
What it’s lacked is a digital layer that actually respects how fans engage. That’s the opening SIXR is building into and it’s an advantage that’s hard to replicate.