Creating a Web3.0 Pop Mart: How Capybobo Explodes the Traditional Trend Toy Market with "Encryption Doll Clothes"?

When GameFi meets the trend of collectible toys, a universe of collectibles connecting the virtual and reality is taking shape.

Five months ago, Capybobo entered the TON ecosystem with a simple Telegram mini-game. Now, this project is undergoing a deeper evolution - from game skins to physical doll outfits, from digital experiences to trendy toy IPs. Capybobo is exploring a new path for the integration of Web3 and trendy toy culture with the model of “digital design + physical collectibles.”

In just a few months, Capybobo not only sparked a “crypto doll” craze in the Web3 world but also achieved a breakthrough that few have accomplished—bringing a group of traditional toy players, who were originally uninterested in blockchain and NFTs, to actively step into the world of Web3.

From the initial Telegram game users to the “doll clothing culture circle” formed in the global trendy play community today, Capybobo has achieved a natural conversion of Web2 users through a lightweight gaming experience, redeemable physical collectibles, and gameplay filled with social attributes.

This transformation is not driven by airdrops as a short-term behavior, but rather a cultural shift driven by “fun” and “aesthetics”—players gradually understand the value of digital ownership because they love the skins and designs, and through repeated doll clothing unboxings and showcases, they become true participants in Web3.

At the WebX venue, the CapyBobo booth is extremely popular, with fans queuing for a chance to see the adorable outfits and limited edition merchandise.

Game Evolution: From Pure Gameplay to Trendy Play Social Ecology

Continuous evolution of the skin system

In the past few months, the Capybobo game has continuously released a variety of featured skins, ranging from regular versions to SSSr-level rare ones, establishing a complete rarity system. These skins are not only visual decorations within the game but also serve as a prototype library for trendy toy designs—every successful game skin has the potential to become a design source for future doll clothing series.

This “game-first, physical-follow” model allows Capybobo to complete market validation before launching physical products. The level of player affection for a particular skin directly influences the development priority of the corresponding doll outfit.

Seasonal Server: Updated Gameplay Rhythm

With the development of the project, the game is about to launch a seasonal system. Each season will introduce unique gameplay mechanics to maintain the freshness and engagement of the game.

In the upcoming season, the team is developing social-type interactive gameplay. This design allows players to participate in a larger community network through social interactions and collaboration with friends, rather than isolating themselves in “grinding games.” This naturally aligns with the social attributes of the trendy toy culture, such as “showing off purchases,” “exchanging toys,” and “customizing toys”—whether it's showcasing skins in the digital world or sharing outfit combinations in real life, all of this reinforces Capybobo's cultural attributes as a trendy toy community.

Waiyi Universe: From Single Product to Diverse Collection System

The complete link from game skins to physical designs.

The design of Capybobo's doll clothes does not come out of nowhere. Each piece of doll clothing is inspired by iconic skins in the game—those rare appearances that players collect in the game, now transformed into 12-centimeter vinyl doll outfits in reality. This transformation from virtual to physical allows digital assets to gain a tangible extension.

More importantly, the doll clothing series is breaking through the limitations of a single specification. Whether it's the pocket-sized mini version or the collector's size suitable for display cases, Capybobo is developing corresponding doll clothing adaptation solutions. Different sizes correspond to different series, each with a unique design theme and rarity grading—this is no longer a single product line, but a gradually expanding “doll clothing universe.”

Global trendy toy trading platform: from ecological entry to the home of trendy toy enthusiasts

In order to bridge the complete link between digital collectibles and physical trendy toys, Capybobo is building a trading platform within the TON ecosystem that far exceeds traditional e-commerce—this is not only a convenient entry point for acquiring toy clothing products but also a global trendy toy trading ecosystem where you can “play and earn”.

In the initial stage of the platform, users can browse and purchase Capybobo ecosystem products directly within Telegram, without the need to switch between multiple applications or perform complex wallet operations. After purchasing, users have the option to exchange for physical items - they can either exchange for real doll outfits and toys, or continue to hold digital collectibles, enjoying the dual growth of airdrop rights and collectible value.

But this is just the beginning.

Capybobo's vision is to create a trading center for global toy enthusiasts on this platform—a one-stop market in the Web3 world that brings together the hottest trendy toys from around the globe. Whether it's limited edition gashapon from Japan, designer toys from Europe, or popular IP blind boxes from China, they will all be available for trading on this platform.

More importantly, the platform has introduced an innovative mechanism called “Airdrop-style Shopping”: users purchasing any trendy toy products on the platform can earn corresponding ecological points and airdrop weights. The more you buy and the rarer the collectibles, the more substantial the rewards you receive. This design transforms the traditional “pure consumption” attribute of trendy toy collecting into a participation model of “consumption as investment” — each purchase is not only an acquisition of desired products but also a bet on ecological value.

From a product perspective, the platform provides convenient exchange channels and global logistics tracking, with all processes completed within a unified interface, significantly lowering the participation threshold for Web3 trendy toy collections. From an ecological perspective, this platform will become a hub connecting global trendy toy brands, designers, and collectors—Capybobo is not only the initiator of the platform but also the value anchor of this open ecosystem.

The first product launched on this platform is the upcoming online doll clothing blind box.

Doll Clothes Blind Box: Dual Value of Collecting Fun + Airdrop Rights

The blind box mechanism is a classic gameplay of trendy toy culture, and Capybobo has introduced it to Web3, adding a new layer of value.

Each doll clothing blind box contains an Outfit NFT, corresponding to different series of PYBOBO doll clothing physical items and matching dolls. These NFTs are divided into regular versions and ultra-rare hidden versions, each with unique designs and rarity indicators.

But the value of blind boxes goes beyond mere collection – holding an Outfit NFT allows you to receive airdrop rewards from the project.

This is the core design of the Capybobo airdrop mechanism: different styles of NFTs correspond to different amounts of airdrop shares. Common styles provide basic airdrop weight, while rare hidden styles can reach dozens of times the airdrop shares of common styles. This means that every time a blind box is opened, it is not only about collecting the rights to exchange for physical doll clothes but also about participating in the distribution of ecological value.

For collectors, this “physical collection + digital rights” dual mechanism gives each NFT a value dimension that transcends traditional trendy toys:

Physical level: Exchangeable for real doll clothing sets and dolls, satisfying the physical needs of trendy toy collections.

On the rights level: enjoy airdrop rewards, priority purchase rights for future products, invitations to exclusive community events.

Identity Level: Rare item holders have a higher collector identity certification in the community.

This design makes the baby clothes blind box a value anchor in the Capybobo ecosystem - it is both a continuation of trendy toy culture and a carrier of the Web3 native incentive mechanism. The upcoming trading platform will make the acquisition and circulation of all this unprecedentedly convenient.

Global layout: The footprint of trendy toys from Tokyo to Europe

Tokyo WebX: A Successful Example of Proof of Concept

At the Tokyo WebX conference in August 2025, Capybobo completed its first public verification from concept to physical product. The on-site display of the co-branded doll clothes sparked enthusiastic responses with long queues for collection, proving the appeal of the “digital IP + physical trendy toys” model in the real market.

This experience not only validated the product form, but more importantly, it allowed the team to see the acceptance of Web3 native IP by global潮玩 enthusiasts. As a major hub of潮玩 culture in Asia, Tokyo's market feedback provides confidence for Capybobo's globalization strategy.

LISA, Lady Gaga's exclusive Labubu designer – Mark Monroe's custom doll clothes

European Market: The Next Stop for Cultural Penetration

Building on the successful experience in Tokyo, Capybobo is preparing to enter the European market. Europe has a mature designer toy culture and a group of high-spending collectors. From the street trends in Berlin to the art toy market in London, these are ideal landing scenarios for trendy toy IPs.

The team plans to promote the WaYi product line in major European cities through offline pop-up events and community meetups, while conducting preliminary market testing for the future opening of physical stores. This gradual expansion strategy can both control supply chain risks and gradually establish brand recognition across different cultural circles.

According to the white paper plan, after the opening of the first flagship store in Hong Kong in 2026, new stores will be established in Tokyo and Bangkok in 2027, while this round of warming up in the European market is preparing for a longer-term global retail network.

Beckham and Cook showcasing customized doll clothes.

Token economy: The native value carrier of trendy IP.

Although the token has not been officially issued yet, according to the information disclosed in the white paper, $PYBOBO will play a core role in the entire ecosystem.

as a universal ecological medium

$PYBOBO is not only a form of community rewards distribution but will also become a universal medium for purchasing items and obtaining services within the ecosystem. Holders can use the tokens to participate in blind box draws for clothing and purchase in-game items, as well as enjoy discounts on ecosystem products.

This design makes the token a unified value link connecting digital games, online collectibles, and future physical stores. Whether spinning blind boxes in an online gacha machine or purchasing limited editions in future offline pop-up stores, $PYBOBO will be the passport to participate in this trendy toy universe.

Long-term incentive community mechanism

Unlike the “one-time airdrop” model of many projects, Capybobo has planned a continuous community reward mechanism. Users who actively participate in the game, collect rare credentials, and engage in community governance can continuously receive incentives over a period of time. This design aims to reward true long-term participants rather than short-term speculators.

The rarity system has also been introduced as an incentive mechanism—collectors holding rare digital certificates will gain higher weight in community rights. This “collecting is participation” logic makes every draw and every piece of clothing collected not only a fulfillment of personal preference but also a recognition of contributions to the ecosystem.

From GameFi to Art Toy IP: A Strategic Transformation

Not just a game, but a cultural product.

The transformation path of Capybobo is clear: starting from GameFi, accumulating users and cash flow; establishing a design language and IP image through a skin system; transforming digital designs into physical doll clothing to enter the trendy toy market; and ultimately becoming a global trendy toy lifestyle brand through flagship stores, brand collaborations, and other methods.

The uniqueness of this path lies in the fact that it does not remain at the purely numerical level, but actively embraces physical culture. The doll clothes are not an “accessory” to the NFT, but are positioned as a core product from the very beginning. The existence of the digital certificate is more about providing authenticity certification, exchange rights, and collector identity identification, rather than being a speculative target.

Differentiated positioning of the TON ecosystem

Among the many GameFi projects in the TON ecosystem, Capybobo has taken a differentiated path. While most projects are still revolving around gameplay and token economics, Capybobo has already begun to build a complete closed loop of “digital + physical”.

According to the on-site feedback from WebX, this model has gained market recognition. With the diversification of the Wa Yi product line, the gradual expansion into the global market, and the introduction of social gameplay in the gaming sector, Capybobo is transforming from a “mini-game on TON” into a trendy toy IP with the potential to grow into a global brand.

The growth path with both challenges and opportunities.

The supply chain is the biggest challenge.

The biggest challenge in the transformation from digital to physical lies in supply chain management. The design, production, quality control, logistics, and after-sales of baby clothing all require the experience and resources of traditional manufacturing. For a Web3 project, building these capabilities requires time and investment.

The small-scale trial of WebX was successful, but whether the same quality and delivery efficiency can be maintained when the order volume expands to thousands or even tens of thousands is a challenge the team must face.

The subtle balance of cultural adaptation

The潮玩 culture has different forms of expression in different regions. Japan prefers exquisite and cute designs, while Europe and the United States lean towards street style and collaborations with artists. The Chinese market is particularly sensitive to blind box mechanisms and IP collaborations. Capybobo needs to ensure local adaptation while maintaining the brand's tone.

In addition, potential collaborations with traditional toy brands (such as Pop Mart and Bearbrick) also need to find a balance between Web3 native attributes and traditional business logic.

The uncertainty of ecological evolution

The TON ecosystem is still rapidly developing, and the product features of Telegram, the technological iterations of the TON network, and the business models of the entire ecosystem may change in the future. Capybobo needs to maintain sufficient flexibility to follow the development of the ecosystem while establishing its own brand value independent of the platform.

Conclusion: The Web3 Experiment of Trendy Play

In a market filled with “airdrop expectations” and “short-term speculation”, Capybobo has chosen a slower but potentially more solid path – to validate the possibility of combining Web3 with trendy toys through real products and genuine cultural experiences.

From game skins to physical doll clothes, from Telegram mini-games to global flagship store planning, from a digital community of 2 million users to an offline gathering place for trendy toy collectors, Capybobo is building not just a GameFi project, but a trendy toy ecosystem with the potential to traverse bull and bear markets and connect the virtual and the real.

Whether this path can be taken is still uncertain, as supply chain, cultural adaptation, and market acceptance are all unknowns. But at least within the TON ecosystem, Capybobo offers a sample worth observing—what happens when Web3 no longer focuses solely on tokens and NFTs, but truly aims to create cultural products and user experiences?

Perhaps the clothes that can be touched, displayed, and discussed in the real world speak more to the issue than any white paper.

TON7.53%
View Original
This page may contain third-party content, which is provided for information purposes only (not representations/warranties) and should not be considered as an endorsement of its views by Gate, nor as financial or professional advice. See Disclaimer for details.
  • Reward
  • Comment
  • Repost
  • Share
Comment
0/400
No comments
Trade Crypto Anywhere Anytime
qrCode
Scan to download Gate App
Community
English
  • 简体中文
  • English
  • Tiếng Việt
  • 繁體中文
  • Español
  • Русский
  • Français (Afrique)
  • Português (Portugal)
  • Bahasa Indonesia
  • 日本語
  • بالعربية
  • Українська
  • Português (Brasil)